Fast Virtual Garment Dressing on Posed Human Model

Authors

  • Lijing Wang

DOI:

https://doi.org/10.3993/jfbi06200804

Keywords:

virtual garment;distance map;mesh conforming;draping;global relaxation

Abstract

Due to the multiplicity of the implementation, virtual garment simulation requires the capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first dressed onto a human model in a standing pose to record a distance map between the garment shell and the human model. And then the distance map is employed to generate a coarse match when the pose of the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and fast treatment for dressing sewn virtual garment on various posed human models.

Published

2018-08-15

Issue

Section

Articles